AI Insights · Timothy · July 2022
Top 5 Low Poly Games Performance on Unified Platform in Bulgaria Q2 2022
Discover the performance of the top 5 low poly games on a unified platform in Bulgaria for the second quarter of 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 low poly games on a unified platform in Bulgaria showed varied performance across weekly downloads, revenue, and active users. Here is a detailed breakdown of each game's performance based on Sensor Tower data.
Roblox from Roblox Corporation experienced a slight decline in weekly revenue, starting from approximately $9K at the beginning of April and dropping to around $6K by mid-May. The revenue then saw a small recovery, reaching about $8.7K by the end of June. Weekly downloads for Roblox showed a fluctuating trend, peaking at 5.4K in early April and maintaining around 5.3K by the end of June. The game consistently engaged a large user base, with weekly active users growing from 252K in late March to 276K by the end of June.
Triviador by THX Games Zrt. | Quiz & Trivia maintained a relatively steady weekly revenue, hovering around $150 to $260 throughout the quarter. Weekly downloads showed a notable spike to 5.3K in mid-April but generally trended downwards towards 2.9K by the end of June. Weekly active users saw a peak of 11.7K in mid-April, followed by a decline to around 7.7K at the end of the quarter.
Riding Extreme 3D from playducky.com had modest weekly revenue figures, ranging from $2 to $27. Weekly downloads experienced a peak of 2.9K in early June but showed a general decline, ending at approximately 1.4K by late June. Weekly active users followed a similar pattern, peaking at 8.3K in late March and decreasing to about 5.5K by the end of June.
Craft Monster Master by Kkitbri had no reported revenue during this period. Weekly downloads saw a significant drop from 9.8K at the end of March to around 1K by late June. The game’s weekly active users mirrored this trend, starting at 8K in late March and reducing to 1.5K by the end of June.
Idle Lumber Empire from AppQuantum showed a gradual decline in weekly revenue, starting from around $138 in late March and ending at $97 by the end of June. Weekly downloads fluctuated, peaking at 3.5K in early April and dipping to around 711 by the end of June. The game’s weekly active users followed an inconsistent trend, starting from 2.8K in late March and reaching 1.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.